Checks the calendar, yup 2008. Alt tab back over to Ultima Online…. what…. seriously. How is this game still on my hard drive. IPY, Hybrid and now Divinity. Divinity of course being the latest greatest with over 1300 players at peak hours. Which is pretty amazing. As great as it is there are still some things that just don’t feel right. Spell timing and damage, weapon accuracy, spell damage….
Major things:
-Interrupting… Look if spell damage wasn’t so fucking high, it wouldn’t be a problem that players were using Clumsy(Clumsy and the other “debuff” spells currently do not interrupt spell casting if the target is already “debuffed”, which is not OSI accurate), and Magic Arrow to interrupt In Vas Mani and Kal Ort Por spams. What I mean is, an explode ebolt combo should not be doing 80 damage to a player with GM resist, not even on a fluke, okay maybe on a 1/1000 fluke… but not every other dump. If spell damage were reduced, and combos weren’t so devastating, spell interruption could return as a viable and interesting tactic in PVP.
-Recall has always had the longest of cast timers from the Fourth Circle of spells, but because of its nearly instant cast timer on Divinity it is now exploited for immediate combat evasion. I understand there are gank squads of 5-10 players, I understand this can make recalling difficult, but it should be. It shouldn’t be so easy on players. It makes for cheap and irritating battle. An experienced player should see trouble coming and get out before it is too late. That same experienced player should not have to rely on divine intervention(read: server lag) to engage a single fleeing target in combat.
-Weapon accuracy. Not too major, i mean most freshly made GM made weapons seem to miss more than they should but the main concern here is magic weapons. A guy with an exceedingly accurate katana should miss at least once. I am not exaggerating. I watched this guy fight for 2 minutes, he did not miss a single swing. Sorry but that is overpowered. First he was fighting me, then he was on my friend. We both had wrestling so that is not the issue here. Anyhow, overpowered.
Server lag will probably clear up over the next few weeks but it is pretty annoying freezing in battle. It really only seems to happen in player combat, but it has happened and cost me a battle more than once.
But seriously with that out of the way the server is really fun. Great job Ryan/team. I’d love to see spell damage reduced, and see the more strategic duels return. I have been running around pking with Thordice from pkghost.com and his crew. See you on the battlefield.
Thanks for all the feedback on the new movie!
-Pudrick
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